My Sixth Post! Bleh ...
2020 is the strongest year we’ve seen for mobile games since early this decade, and for one major reason: Apple Arcade. (Sorry, everybody without an iOS device.) The omnipresent free-to-play model, with its microtransactions and constant fees, long ago destroyed the market for games with a flat price. Consumers wouldn’t take a chance on a game if the download wasn’t free, even if they wound up spending far more on a game in the long run after regularly pumping in new payments. Thus incentivized, developers focused on games that could scratch that obsessive itch, and largely quit designing mobile games that were discrete, fully realized experiences with a clear beginning and end.
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